//
// Created:     21.03.07
// Aurthor:    addam
//

#if defined _dm_dildo_included
  #endinput
#endif

#define _dm_dildo_included
#pragma library dm_dildo
#include "deathmatch"

static name[MAX_NAME] = "Dildo Farm Revenge";
static frequency = 5;
static lineupdelay = 240;
static minplayers = 3;
static minlevel = 1;
static maxtime = 300;
static activedmjoin = 1;
static interior = 0;
static suddenexplosiontime = 0;
static weapons[MAX_DMWEAPONS+1] = {WEAPON_DILDO,WEAPON_DILDO2,WEAPON_VIBRATOR,WEAPON_VIBRATOR2};
static Float:startcp[CoordInfo] = {621.3632,50.6374,1.4212};
static Float:worldbounds[DMWBInfo] = {1123.317993,1006.036071,-278.505859,-369.713928};
static Float:spawnpoints[][CoordInfo] = {
{1105.748535,-300.172546,74.539062},
{1109.630981,-315.074371,73.992187},
{1076.499877,-288.456878,73.992187},
{1066.707885,-289.264038,73.992187},
{1049.974975,-295.246459,73.993080},
{1032.781372,-298.448974,73.992187},
{1023.622253,-295.442260,73.993080},
{1014.458007,-354.336486,73.992187},
{1047.249389,-355.659515,73.992187},
{1070.501342,-350.497436,76.781250},
{1070.179687,-360.079620,76.821357},
{1093.469970,-361.902221,73.901481},
{1110.930297,-357.410858,73.985054},
{1115.010253,-350.500854,73.985054},
{1105.748535,-300.172546,74.539062},
{1083.953369,-345.144317,73.979232},
{1046.099975,-294.461273,77.359375},
{1045.979492,-306.002105,77.359375},
{1019.499145,-294.599761,77.359375},
{1018.885681,-309.494659,77.356391}
};
static objects[][DMOInfo] = {0};

static dmid; // this will hold the id this dm is assigned at init

forward dm_dildo_init();

public dm_dildo_init() // unique named init function (must be ran on gamemode init)
{
	dmid = RegisterDM(name);
	if (dmid == INVALID_DM_ID) return;

	Deathmatch[dmid][dm_frequency] = frequency;
 	Deathmatch[dmid][dm_lineupdelay] = lineupdelay;
 	Deathmatch[dmid][dm_minplayers] = minplayers;
 	Deathmatch[dmid][dm_minlevel] = minlevel;
 	Deathmatch[dmid][dm_cashprize] = CalculateCashPrize(minlevel);
	Deathmatch[dmid][dm_cashentry] = CalculateCashEntry(minlevel);
	Deathmatch[dmid][dm_xpprize] = CalculateXPPrize(minlevel);
	Deathmatch[dmid][dm_xpbonus] = CalculateXPBonus(minlevel);
	Deathmatch[dmid][dm_xpkill] = CalculateXPForKill(minlevel);
	Deathmatch[dmid][dm_xpdeath] = CalculateXPForDeath(minlevel);
	Deathmatch[dmid][dm_maxtime] = maxtime;
	Deathmatch[dmid][dm_activedmjoin] = activedmjoin;
	Deathmatch[dmid][dm_interior] = interior;
	Deathmatch[dmid][dm_suddenexplosiontime] = suddenexplosiontime;
	set(Deathmatch[dmid][dm_weapons],weapons);
	DeathmatchStats[dmid][dm_timer] = MakeDMSleepTime(dmid);
	DeathmatchStats[dmid][dm_state] = DM_STATE_SLEEPING;
	
	DMStartCP[dmid][Coord_X] = startcp[Coord_X];
	DMStartCP[dmid][Coord_Y] = startcp[Coord_Y];
	DMStartCP[dmid][Coord_Z] = startcp[Coord_Z];
	
	DMWorldBounds[dmid][x_max] = worldbounds[x_max];
	DMWorldBounds[dmid][x_min] = worldbounds[x_min];
	DMWorldBounds[dmid][y_max] = worldbounds[y_max];
	DMWorldBounds[dmid][y_min] = worldbounds[y_min];
	
	DMSpawnsSize[dmid] = sizeof(spawnpoints);
	for (new spid=0;spid<sizeof(spawnpoints);spid++)
	{
		DMSpawnPoints[dmid][spid][Coord_X] = spawnpoints[spid][Coord_X];
		DMSpawnPoints[dmid][spid][Coord_Y] = spawnpoints[spid][Coord_Y];
		DMSpawnPoints[dmid][spid][Coord_Z] = spawnpoints[spid][Coord_Z];
	}
	
	DMObjectsSize[dmid] = sizeof(objects);
	for (new spid=0;spid<sizeof(objects);spid++)
	{
		DMObjectInfo[dmid][spid][dmomodel] = objects[spid][dmomodel];
		DMObjectInfo[dmid][spid][dmox] = objects[spid][dmox];
		DMObjectInfo[dmid][spid][dmoy] = objects[spid][dmoy];
		DMObjectInfo[dmid][spid][dmoz] = objects[spid][dmoz];
		DMObjectInfo[dmid][spid][dmorx] = objects[spid][dmorx];
		DMObjectInfo[dmid][spid][dmory] = objects[spid][dmory];
		DMObjectInfo[dmid][spid][dmorz] = objects[spid][dmorz];
	}

 }
 	

